[2/3] WineD3D: Properly release client storage memory

Henri Verbeet hverbeet at gmail.com
Tue Dec 15 01:15:10 CST 2009


2009/12/15 Stefan Dösinger <stefan at codeweavers.com>:
> +    This->Flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
That's pretty much what surface_force_reload() does.



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