[3/5] WineD3D: Prepare for dynamic vertex buffers

Stefan Dösinger stefandoesinger at gmx.at
Wed Dec 16 04:52:52 CST 2009


Am 16.12.2009 um 11:33 schrieb Henri Verbeet:

> 2009/12/15 Stefan Dösinger <stefan at codeweavers.com>:
>> +            /* buffer_get_sysmem can remove the BO from dynamic buffers */
> No, it can't?
Actually, that part slipped in form another patch I didn't send yet. It's dropping dynamic VBOs if we put the buffer into doublebuffer mode because glBufferSubData and friends don't work with the nooverwrite uploads(neither in the APPLE nor ARB extension)





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