[2/5] WineD3D: Use unload instead of duplicating buffer remove code

Henri Verbeet hverbeet at gmail.com
Tue Dec 22 10:06:53 CST 2009


2009/12/22 Stefan Dösinger <stefan at codeweavers.com>:
> -            HeapFree(GetProcessHeap(), 0, This->conversion_shift);
> +            IWineD3DBuffer_UnLoad(iface);
> +            This->flags &= ~WINED3D_BUFFER_CREATEBO;
UnLoad() doesn't free "conversion_shift".



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