[2/5] WineD3D: Use unload instead of duplicating buffer remove code
Stefan Dösinger
stefandoesinger at gmx.at
Wed Dec 23 04:09:34 CST 2009
Am 22.12.2009 um 17:06 schrieb Henri Verbeet:
> 2009/12/22 Stefan Dösinger <stefan at codeweavers.com>:
>> - HeapFree(GetProcessHeap(), 0, This->conversion_shift);
>> + IWineD3DBuffer_UnLoad(iface);
>> + This->flags &= ~WINED3D_BUFFER_CREATEBO;
> UnLoad() doesn't free "conversion_shift".
Should be fixed in unload I guess. I'll send a patch.
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