[4/7] WineD3D: Put vertex shader duplication infrastructure in place

Stefan Dösinger stefan at codeweavers.com
Mon Jan 19 06:24:24 CST 2009


> 2009/1/19 Stefan Dösinger <stefan at codeweavers.com>:
> > @@ -1860,14 +1861,19 @@ static void
> shader_arb_destroy(IWineD3DBaseShader *iface) {
> >         This->shader_array_size = 0;
> When did this line get added? It's not in 1/7.
It should be in the updated version, at least for PixelShaders. (obviously vertexshaders don't have the duplication code in 1/7 yet). Still the updated patch didn't appear in my inbox, so something apparently went wrong






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