[7/7] d3d9: test table fog and exp fog in the shader fog test

Stefan Dösinger stefan at codeweavers.com
Mon Jan 19 06:25:19 CST 2009


> > -        0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
> > +         0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00,
> 0x0000ff00}},
> Any reason for changing the indentation here? I could understand
> changing it for consistency, but that's not really the case here.
Not really, no. Thanks for catching that, I'll blame my Windows editor(wrote
that patch on windows)





More information about the wine-devel mailing list