[1/3] d3dxof: Make parsing more permissive about semicolon and comma in objects
Paul Vriens
paul.vriens.wine at gmail.com
Sat Jan 24 07:08:13 CST 2009
Christian Costa wrote:
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Hi Christian,
+ if ((token != TOKEN_SEMICOLON) && (token != TOKEN_COMMA))
{
/* Allow comma instead of semicolon in some specific cases */
if (!((token == TOKEN_COMMA) && ((i+1) < pt->nb_members) &&
(pt->members[i].type == pt->members[i+1].type)
This introduced a DEADCODE warning in Coverity. The code changed was in
d3dxof.c but was moved in a later patch to parsing.c.
Could you have a look?
--
Cheers,
Paul.
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