D3D: Implement vertex blending in drawStridedSlow

Henri Verbeet hverbeet at gmail.com
Mon Jan 26 02:16:12 CST 2009


2009/1/25 Claudio Ciccani <klan at users.sf.net>:
>
> +    WORD vertexBlendSW : 1;             /* vertexBlend software fallback used */

I'm not sure we want to implement vertex blending in software in the
first place (rather than through a shader), but you can't just add a
bitfield here without changing the padding.



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