win users please test DirectX9_AutoGenFilterType patch

Rico Schüller kgbricola at web.de
Sat Jul 11 08:42:03 CDT 2009


Am 10.07.2009 14:05, schrieb Joerg-Cyril.Hoehle at t-systems.com:
> Dear users of MS-Windows with access to a compiler,
>
> please compile the following addition to the Wine testsuite and report results of running
> on MS-Windows to me by e-mail (preferred) or to this list. The goal is to get rid of bug
> http://bugs.winehq.org/show_bug.cgi?id=11167
>
> For that I need test data from MS-Windows systems. Maybe some more
> 	|| broken(D3DTEXF_POINT == fltt)
> are needed for the tests to pass on some MS-Windows systems/gfx-drivers with limited filter types.
>
> Once proper MS-Windows behaviour is known, the patch to Wine will follow.
> Currently Wine fails the test below.
>
> http://msdn.microsoft.com/en-us/library/bb174327(VS.85).aspx
>
> diff --git a/dlls/d3d9/tests/texture.c b/dlls/d3d9/tests/texture.c
> index 4d433b1..29864a8 100644
> --- a/dlls/d3d9/tests/texture.c
> +++ b/dlls/d3d9/tests/texture.c
> @@ -197,6 +197,21 @@ static void test_mipmap_gen(IDirect3DDevice9 *device)
>                                           D3DFMT_X8R8G8B8, D3DPOOL_MANAGED,&texture, 0);
>       ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed(%08x)\n", hr);
>
> +    if (texture) {
> +        D3DTEXTUREFILTERTYPE fltt;
> +        fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
> +        ok(D3DTEXF_LINEAR == fltt, "GetAutoGenFilterType returned default %d\n", fltt);
> +        hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_NONE);
> +        ok(hr == D3DERR_INVALIDCALL, "SetAutoGenFilterType D3DTEXF_NONE returned %08x\n", hr);
> +        hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_ANISOTROPIC);
> +        ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_ANISOTROPIC returned %08x\n", hr);
> +        fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
> +        ok(D3DTEXF_ANISOTROPIC == fltt /*|| broken(D3DTEXF_POINT == fltt)*/,
> +           "GetAutoGenFilterType returned %d\n", fltt);
> +        hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR);
> +        ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_LINEAR returned %08x\n", hr);
> +        /* IDirect3DTexture9_GenerateMipSubLevels ? */
> +    }
>       levels = IDirect3DTexture9_GetLevelCount(texture);
>       ok(levels == 1, "Got %d levels, expected 1\n", levels);
>
> Thanks for your help,
> 	Jörg Höhle
>    
WinXP sp2 geforce 8800GT:

With patch:
texture.c:297: Tests skipped: D3DFMT_A32B32G32R32F supports filtering
texture: 189 tests executed (0 marked as todo, 0 failures), 1 skipped.

Without patch:
texture.c:282: Tests skipped: D3DFMT_A32B32G32R32F supports filtering
texture: 184 tests executed (0 marked as todo, 0 failures), 1 skipped.

Rico



More information about the wine-devel mailing list