[4/4] WineD3D: Don't call glGetError if nobody is going to see our fixme

Chris Robinson chris.kcat at gmail.com
Tue Jul 14 16:42:25 CDT 2009


It may still be important to do this, if glGetError is ever used directly to 
check for errors. Errors that are normally caught by checkGLError would then 
be left for a later call to glGetError to pick up.



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