D3D shader assembler (Matteo Bruni)
"Luis C. Busquets Pérez"
luis.busquets at ilidium.com
Mon Jul 20 00:16:23 CDT 2009
I read several months ago that the itnetion was to create the assembler
inside the wined3d and then use its functionality inside the diverse
d3dx9 implementations. Has this changed? I think it was Stefan Dösinger
sho proposed it:
d3dx -> wined3d assembler
the wined3d will be re-usable and the d3dx functions will be extremely easy.
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