D3D shader assembler
Stefan Dösinger
stefandoesinger at gmx.at
Mon Jul 20 01:56:25 CDT 2009
Am Sunday 19 July 2009 23:01:08 schrieb Henri Verbeet:
> > +const char *debug_src(struct shader_reg *reg, BOOL vs) {
> > + static char buffer[128];
> > +
> > + memset(buffer, 0, sizeof(buffer));
>
> This really isn't acceptable:
>
> Note that I think your mentor should have caught basic things like
> this in a much earlier stage.
Heh, it was me who wrote that specific piece of code in the first place, more
than a year ago :-)
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