[3/3] WineD3D: Update the scissor rect on a render target change

Henri Verbeet hverbeet at gmail.com
Mon Jul 20 09:02:36 CDT 2009


2009/7/20 Stefan Dösinger <stefan at codeweavers.com>:
> Am Monday 20 July 2009 12:58:16 schrieb Henri Verbeet:
>> The MarkStateDirty() call looks redundant to me. Also, does this do
>> the right thing when we're recording a stateblock?
> It's not redundant because the scissor rect needs updating on a RT switch
> anyway - I think it wasn't visible in this diff, but there is a SetViewport
> call above the SetScissorRect which explains the situation.
>
Ok, but that's for a different reason then. Also, the wording of that
comment could use some work.



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