opengl32: fix a compiler warning on Mac OS X

Roderick Colenbrander thunderbird2k at gmail.com
Wed Jun 10 05:03:08 CDT 2009


Normally it is very easy to do (2 minutes of work) but the opengl.spec
files of which the opengl32 code is generated have been changed a lot
in opengl 3.1 (the old versions are offline). I need to rewrite the
scripts and some code, so it is quite a bit of work.

Roderick

On Wed, Jun 10, 2009 at 10:17 AM, Austin English<austinenglish at gmail.com> wrote:
> On Wed, Jun 10, 2009 at 1:30 AM, Roderick
> Colenbrander<thunderbird2k at gmail.com> wrote:
>> Actually I need to fix opengl32 properly. For some reason opengl32 is
>> opengl 1.2 while it should be 1.1. Then GL_GLEXT_PROTOTYPES is not
>> needed at all for compiling opengl32.
>
> Even better. Any idea how close that is on your todo list?
>
> --
> -Austin
>
>
>



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