[3/6] WineD3D: Handle SM 3.0 varyings in ARB

Henri Verbeet hverbeet at gmail.com
Wed Jun 17 17:04:08 CDT 2009


2009/6/17 Stefan Dösinger <stefan at codeweavers.com>:
>
> +struct wine_rb_functions sig_tree_functions =
> +{
> +    sig_tree_alloc,
> +    sig_tree_realloc,
> +    sig_tree_free,
> +    sig_tree_compare
> +};
Sorry for not mentioning this before, but you can just use
wined3d_rb_alloc() etc. for that.

wine_rb_init() can fail, although it should be rare enough that you
might not care.



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