wined3d: fix a compiler warning

Michael Stefaniuc mstefani at redhat.de
Tue Jun 23 03:58:01 CDT 2009


Hello Austin,

On Tue, Jun 23, 2009 at 12:47:18AM -0500, Austin English wrote:
> Okay'ed by Henri
>

are you reinventing strcpy?
 
> diff --git a/dlls/wined3d/arb_program_shader.c
> b/dlls/wined3d/arb_program_shader.c
> index 44b4fce..f759372 100644
> --- a/dlls/wined3d/arb_program_shader.c
> +++ b/dlls/wined3d/arb_program_shader.c
> @@ -922,11 +922,11 @@ static void shader_arb_get_register_name(const
> struct wined3d_shader_instruction
>              {
>                  if(This->baseShader.reg_maps.shader_version.major < 3)
>                  {
> -                    sprintf(register_name,
>                      ctx->texcrd_output[reg->idx]);
> +                    sprintf(register_name, "%s", ctx->texcrd_output[reg->idx]);
>                  }
>                  else
>                  {
> -                    sprintf(register_name, ctx->vs_output[reg->idx]);
> +                    sprintf(register_name, "%s", ctx->vs_output[reg->idx]);
>                  }
>              }
>              break;

bye
	michael



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