[1/3][resend] wined3d: Allowing infinity count of backbuffers

Stefan Dösinger stefandoesinger at gmx.at
Wed Jun 24 05:17:49 CDT 2009


Am Wednesday 24 June 2009 12:11:17 schrieb paulo lesgaz:
> 2009/6/24 Pavel Procházka <pavelvonlostice at seznam.cz>:
>
> Please set a proper subject on your mails. I think this has been asked
> before.
>
> You can't just remove the check without making it work first, the
> patch has to make sense on its own.
>
> I don't get what you mean. Do you suggest that Pavel merges the two first
> patches in one single, with a title like "Allows multibuffering in ddraw" ?
Actually, the check removed by this patch doesn't "protect" against hitting 
the not quite working code in swapchain_gdi.c. We already allow up to 4 
backbuffers, which is already broken in swapchain.c. The check is here 
because d3d9(according to msdn) doesn't allow more than 4 back buffers.



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