[5/10] d3dx9: Implement D3DXLoadSurfaceFromSurface
Stefan Dösinger
stefandoesinger at gmx.at
Thu Jun 25 14:48:57 CDT 2009
Am Thursday 25 June 2009 20:26:01 schrieb Tony Wasserka:
Watch out, some surfaces aren't lockable. I don't know the d3dx9 api too well,
but are you sure that you have a lockable surface here?
In some situations IDirect3DDevice9::UpdateSurface or
IDirect3DDevice9::StretchRect may be a faster way to achieve what this code
does(without colorkeying though).
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