[4/6] WineD3D: Implement function calls with NV exts
Henri Verbeet
hverbeet at gmail.com
Sat Jun 27 16:15:20 CDT 2009
2009/6/27 Stefan Dösinger <stefan at codeweavers.com>:
> Am Saturday 27 June 2009 22:19:27 schrieb Henri Verbeet:
>> 2009/6/27 Stefan Dösinger <stefan at codeweavers.com>:
>> > - || ins.handler_idx == WINED3DSIH_PHASE
>> > - || ins.handler_idx == WINED3DSIH_RET)
>> > + || ins.handler_idx == WINED3DSIH_PHASE)
>>
>> Did you test this change with GLSL?
> I did run some apps with GLSL, yes. I haven't seen any side effects, and I do
> not expect any because GLSL doesn't implement a RET handler
>
Yes, that's the problem. It will print a FIXME "Backend can't handle
opcode ..." after this patch.
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