[4/6] WineD3D: Implement function calls with NV exts

Henri Verbeet hverbeet at gmail.com
Sat Jun 27 16:15:20 CDT 2009


2009/6/27 Stefan Dösinger <stefan at codeweavers.com>:
> Am Saturday 27 June 2009 22:19:27 schrieb Henri Verbeet:
>> 2009/6/27 Stefan Dösinger <stefan at codeweavers.com>:
>> > -                || ins.handler_idx == WINED3DSIH_PHASE
>> > -                || ins.handler_idx == WINED3DSIH_RET)
>> > +                || ins.handler_idx == WINED3DSIH_PHASE)
>>
>> Did you test this change with GLSL?
> I did run some apps with GLSL, yes. I haven't seen any side effects, and I do
> not expect any because GLSL doesn't implement a RET handler
>
Yes, that's the problem. It will print a FIXME "Backend can't handle
opcode ..." after this patch.



More information about the wine-devel mailing list