GSoC Idea: D3DXMesh

Roderick Colenbrander thunderbird2k at gmx.net
Wed Mar 18 10:31:39 CDT 2009


> Your email left me confused because you say implementing D3DXMesh is
> small however towards the end of your email say it is a large job.
> Surely having something small is good for SoC projects, no?
> 

D3DX is huge and D3DXMesh is a small part of it but I meant that just implementing D3DXMesh isn't that useful as it won't get apps running. All serious apps which use D3DX at least use it for the shader compiler.

Roderick
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