[4] [wined3d] trigger constant reloading when RECT textures change

Henri Verbeet hverbeet at gmail.com
Tue Mar 24 05:02:17 CDT 2009


2009/3/23 Tobias Jakobi <Liquid.Acid at gmx.net>:
> +        if (!use_ps(stateblock) || (stateblock->wineD3DDevice->shader_backend != &glsl_shader_backend)) {

Checking which backend is used is pretty ugly.



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