[4/5] WineD3D: Work around a bad crash in fglrx

Roderick Colenbrander thunderbird2k at gmail.com
Wed May 6 09:33:01 CDT 2009


On Wed, May 6, 2009 at 3:52 PM, Ben Klein <shacklein at gmail.com> wrote:
> 2009/5/6 Francois Gouget <fgouget at free.fr>:
>> I have a feeling that Wine is the only 'application' that really tests
>> the Unix OpenGL drivers, by virtue of being the only application to run
>> the really complex vertex and pixel shaders that are found only in
>> Windows games. Maybe I am wrong, but if I am right it means that the
>> driver developpers would do well to take Wine seriously, and probably
>> use it as a matter of course, if they want to produce quality code.
>
> I've been in contact with developers at Linux Game Publishing for a
> while (and am now in fact a Junior Developer for them :D), and from
> what I gather, regular OpenGL apps on Linux implement hacks to work
> around bugs/shortcomings in ATI/AMD drivers. Wine is a special case
> where it's been decided that hacks for specific drivers is a bad idea
> except in extreme cases, and that there should be generalised
> solutions for everything (which is, by the way, the whole point of
> OpenGL :) ).
>
> As a result, the question of hacks in Wine comes up quite often
> (ATI/AMD card owners want their games to work!) and it's (almost?)
> always rejected. With any luck, we'll see some sensible, functional,
> open-source radeonhd drivers coming soonish, so the issue of hacks at
> the application level can be minimised.
>
>
>

Actually ATI/AMD is quite interested in Wine. I have been in contact
with them for joining their developer program and helping them fix
issues. I didn't have time to fill out all the info yet. I could get
them look at it then.

Roderick



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