[5/5] wined3d: Add support for immediate constants to the GLSL backend.

Henri Verbeet hverbeet at gmail.com
Thu May 7 10:43:49 CDT 2009


2009/5/7 Stefan Dösinger <stefandoesinger at gmx.at>:
> Am Donnerstag, 7. Mai 2009 16:39:19 schrieb Henri Verbeet:
>
> I don't see an issue with the code in this patch, but did you find out
> anything new regarding the geforce 8 immval handling in the Nvidia driver?
> Remember the issue where my more-uniforms patch blew the constant limit
> because the driver encoded scalars as replicated vec4 immvals that still
> needed a full vec4 uniform for some reason? Was that a driver bug that is
> fixed in the newer drivers?
>
I think it's a bug in that specific version of the driver, but haven't
heard back from Alexandre.



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