DIB Engine : Almost 100% working

Massimo Del Fedele max at veneto.com
Mon May 11 12:50:27 CDT 2009


Austin English ha scritto:
> On Sun, May 10, 2009 at 5:19 AM, Massimo Del Fedele <max at veneto.com> wrote:
>> Massimo Del Fedele ha scritto:
>>> Well, after some (many) bugfixes and additions, the mighty DIB Engine is
>>> almost 100%
>>> operational.
>>> On one of tested apps (MSN Messenger) it behaves even better than original
>>> one :-)
>>>
>>> For whom wish to test it, bug 421 page.
>>>
>>> Ciao
>>>
>>> Max
>>>
>>>
>>>
>>>
>> fixed also last (hopefully) color format error, now some games, also D3D and
>> Opengl
>> ones work perfectly.
>>
>> Ciao
>>
>> Max
>>
>>
>>
>>
> 
> FWIW, for those interested, I've added the DIB engine to my daily test
> runs. First result is here:
> http://test.winehq.org/data/60482be24bca109601008df0113b64858dd45863/wine_ae-ub904-dibengine/report.html
> 
> and for comparison, here's a vanilla wine test run:
> http://test.winehq.org/data/60482be24bca109601008df0113b64858dd45863/wine_ae-ub904/report.html
> (everything passes on my machine, aside from the known spurious test results).
> 
> Looks like there's some bugs to fix in ddraw:visual, gdi32:bitmap
> (1317!), and gdi32:palette.
> 
> So not quite ready yet (architecture designs aside).
> 

Ah, yep.... swapped colors in pixels. I fixed that everywhere but not on getpixel :-)
I'll fix it later.... and I'll look to other (few) failures.
I've seen some stuffs passed on todo, also.....

Max




More information about the wine-devel mailing list