DIB Engine : Almost 100% working
Massimo Del Fedele
max at veneto.com
Mon May 11 12:50:27 CDT 2009
Austin English ha scritto:
> On Sun, May 10, 2009 at 5:19 AM, Massimo Del Fedele <max at veneto.com> wrote:
>> Massimo Del Fedele ha scritto:
>>> Well, after some (many) bugfixes and additions, the mighty DIB Engine is
>>> almost 100%
>>> On one of tested apps (MSN Messenger) it behaves even better than original
>>> one :-)
>>> For whom wish to test it, bug 421 page.
>> fixed also last (hopefully) color format error, now some games, also D3D and
>> ones work perfectly.
> FWIW, for those interested, I've added the DIB engine to my daily test
> runs. First result is here:
> and for comparison, here's a vanilla wine test run:
> (everything passes on my machine, aside from the known spurious test results).
> Looks like there's some bugs to fix in ddraw:visual, gdi32:bitmap
> (1317!), and gdi32:palette.
> So not quite ready yet (architecture designs aside).
Ah, yep.... swapped colors in pixels. I fixed that everywhere but not on getpixel :-)
I'll fix it later.... and I'll look to other (few) failures.
I've seen some stuffs passed on todo, also.....
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