Mac OS X Joystick problem
mike.kronenberg at kronenberg.org
Fri May 22 06:54:14 CDT 2009
On 22.05.2009, at 05:05, Nathan Gray wrote:
> On Thu, May 21, 2009 at 10:45 AM, Aric Stewart
> <aric at codeweavers.com> wrote:
>> Well the Mac OS X Joystick code will only work on Leopard.
>> So you will have to build and run it on Leopard box using xcode3.
> I'm certainly running on Leopard, but I can't say how Mike built it.
>> If you are good there then try building the winetests for dinput
>> and run
>> them with your joystick plugged in. You should get some status
>> traces about
>> your joystick (finding the name and status of the various axes and
> I guess I'll see if I can find time to set up a build environment.
> The last time I tried I could never build a fully-functional wine
> despite hours of effort.
I have a focus on simple enduser products :)
Thats why my downloadable builds are all made on Tiger (XCode 2.x) to
have a single app running on both systems.
But the script from my building environment is made to build on
Leopard (XCode 3.x) , too.
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