DXTn textures in D3DX9
Stefan Dösinger
stefandoesinger at gmx.at
Fri May 22 11:11:37 CDT 2009
You may find this helpful:
http://code.google.com/p/nvidia-texture-tools/
Wrt the legalese check the last question here:
http://code.google.com/p/nvidia-texture-tools/wiki/FAQ
Using a proven library for s3tc handling is a good idea even without the legal
troubles. s3tc decompression isn't rocket science, but s3tc compression is
harder than it seems. Nvidia, ATI and Microsoft have fought a long battle for
the best s3tc compression algorithm. For a long time s3tc was considered bad
because there was no really good compressor - so I recommend not to reinvent
the wheel here.
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