RFC: visual.c:783: Test failed: DSTALPHA on frame buffer returned color 0x00ff0000, expected 0x000000ff

Roderick Colenbrander thunderbird2k at gmail.com
Tue Nov 24 03:56:16 CST 2009


On Tue, Nov 24, 2009 at 5:12 AM, chris ahrendt <celticht32 at yahoo.com> wrote:
> Ok going through and looking at the next failure in wine tests I found this one :
>
>
> If you look at the code its:
>
>
>  779     color = getPixelColor(device, 160, 120);
>  780     red =   (color & 0x00ff0000) >> 16;
>  781     green = (color & 0x0000ff00) >>  8;
>  782     blue =  (color & 0x000000ff);
>  783     ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
>  784        "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
>
>
> but in MSDN  it says :
>
> This value is a 32-bit value used to specify an RGB color or CLR_INVALID
>
> Format of the rgb color is :
>
> 0x00bbggrr
>
> The low-order byte contains a value for the relative intensity of red, the second byte contains a value for green, and
> the third byte contains a value for blue.
>
> The high-order byte must be zero.
>
> The maximum value for a single byte is 0xFF.
>
> so shouldn't it be something like this:
>
>    red   = color & 0x000000FF;
>    green = ( color & 0x0000FF00 ) >> 8;
>    blue  = ( color & 0x00FF0000 ) >> 16;
>
> not the what is in the test? because of the following C action
>
> expression1 >> shift_value
>
> Returns expression1 with its bits shifted to the right by the shift_value. The leftmost bits are replaced with zeros if
> the value is nonnegative or unsigned. This result is the integer part of expression1 divided by 2 raised to the power of
> shift_value. If expression1 is signed, then the result is implementation specific.
>
> so the test seems to be assigning the wrong values to the RGB.... Correct?
>
> chris
>
We are creating the framebuffer in the ARGB format (see init_d3d9).
D3D supports a variety of formats and we don't use the gdi RGB macro.

Roderick



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