[1/3] WineD3D: Infrastructure to render swapchains to a FBO

Henri Verbeet hverbeet at gmail.com
Mon Nov 30 04:08:08 CST 2009


2009/11/30 Stefan Dösinger <stefan at codeweavers.com>:
>
I think this will break color_fill_fbo(). My general feeling is that
I'm seeing to much variants of "if (swapchain->render_to_fbo)". Also,
I think this patch has parts that can be separated like e.g. the
surface_init_sysmem() bit.

Out of curiosity, what would the performance impact be of always
rendering to FBO?



More information about the wine-devel mailing list