[2/5] WineD3D: SetRenderTarget doesn't change the viewport in d3d7

Alexandre Julliard julliard at winehq.org
Thu Oct 1 06:47:26 CDT 2009


Stefan Dösinger <stefandoesinger at gmx.at> writes:

> Patches 2, 3 and 4 fix bug 19365. In the long run we want to get rid
> of the dxVersion parameter that is used in this patch, but we haven't
> agreed on a way to do this so far, so lets fix the bug first.

It doesn't work here:

../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p ddraw_test.exe.so visual.c && touch visual.ok
visual.c:600: Test failed: Offscreen failed: Got color 0x00ff00ff, expected 0x00ffffff.
visual.c:788: Test failed: SRCALPHA on texture returned color 0x007f0080, expected 0x00bf4000
make: *** [visual.ok] Error 2

-- 
Alexandre Julliard
julliard at winehq.org



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