[PATCH 2/7] dpwsockx: Implementation of SPInit

Kai Blin kai.blin at gmail.com
Sat Oct 10 11:55:28 CDT 2009


On Saturday 10 October 2009 18:18:30 Henri Verbeet wrote:
> 2009/10/10 Kai Blin <kai.blin at gmail.com>:
> > But I highly doubt DirectPlay works on any of those.
>
> That would be a bug then, although perhaps not the most important one.
>
> > It's always in intel byteorder.
>
> That just means the network byte order is little endian.
>
> I agree this isn't the most important thing in a practical sense, but
> as a principle I think network protocol implementations should
> maintain that distinction.

I'd agree if DirectPlay was a networking protocol. It's not. It only works 
over the network by accident.

> The same applies for reading/writing data 
> from/to disk or any other external source/destination.

I just don't see why we need to be more compatible than native in this case, 
that's all.

Cheers,
Kai

-- 
Kai Blin
WorldForge developer  http://www.worldforge.org/
Wine developer        http://wiki.winehq.org/KaiBlin
Samba team member     http://www.samba.org/samba/team/
--
Will code for cotton.
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