test {IDirect3DTexture8, IDirect3DSurface8}::UnlockRect for rectangles that are not locked
Stefan Dösinger
stefandoesinger at gmx.at
Thu Oct 15 16:10:38 CDT 2009
Do I read this correctly that a double unlockrect call on a surface
fails, while a double unlockrect call on a texture succeeds? From the
context of the patch its a bit hard to read.
Here are some more test suggestions:
-> Create a texture, retrieve its surface, and call LockRect/
UnlockRect on the surface. Does this show the surface or texture
behavior
-> What happens if you have a texture, retrieve a surface and mix
locks on the surface and texture?
-> What is the d3d9 behavior?
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