[4/9] WineD3D: Use the shader backend reported constant limit outside the shader backend

Henri Verbeet hverbeet at gmail.com
Tue Oct 20 04:05:18 CDT 2009


2009/10/20 Stefan Dösinger <stefan at codeweavers.com>:
> -static void stateblock_savedstates_set_all(SAVEDSTATES *states, const struct wined3d_gl_info *gl_info)
> +static void stateblock_savedstates_set_all(SAVEDSTATES *states, const IWineD3DDeviceImpl *device)

Please don't do that.



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