[PATCH 5/5] wined3d: Print a warning when an ARB program exceeds the native resource limits.

Stefan Dösinger stefandoesinger at gmx.at
Wed Sep 2 11:25:03 CDT 2009


Am Wednesday 02 September 2009 15:07:42 schrieb Henri Verbeet:
> > That said, I haven't seen a GL implementation yet that successfully
> > compiles and SW-emulates a program that exceeds the limits.
>
> It isn't necessarily a problem when this happens, it's more meant as a
> diagnostic while debugging.
Well, its most likely going to bring performance down to unplayable levels, 
but using it just as diagnostics is fine with me



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