Game Engine

Rico Schüller kgbricola at web.de
Sun Sep 6 04:02:09 CDT 2009


Am 06.09.2009 09:55, schrieb Ben Klein:
> 2009/9/6 Keith Muir<keith.muir at blueyonder.co.uk>:
>    
>> My understanding is that all Total War games work off the Rome Total War
>> engine and you are correct the wine project under no circumstances should it
>> focus on individual applications. That said if there is a game engine which
>> several games use in this case fixing the problems the engine has will fix
>> multiple games. So the justification is there. Also I am the maintainer for
>> Medieval II and no it doest work well.
>>
>>      
> Patches are welcome, but it's very unlikely that the main development
> team will be able to spend time/effort fixing problems for a single
> game (or series of games). If coding for Wine is not your forte, there
> are other things you can do to try to get bugs fixed. At the very
> least, if there are no relevant reports on bugs.winehq.org, you can
> report the bugs. If the games are toggling between Garbage and Silver,
> then regression tests would be useful.
>
>
>
>    
Please check the bugs which are already opened for your game ( 
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10446&sAllBugs 
and http://appdb.winehq.org/objectManager.php?sClass=version&iId=6517 ). 
Are the bugs all in the demo from 
http://appdb.winehq.org/objectManager.php?sClass=version&iId=6222 or do 
the games differ that much that they have different bugs? If the bugs 
are in the demo (please add a bug link there), the developers could test 
it easily.

You could also try to check bugs (e.g. 
http://bugs.winehq.org/show_bug.cgi?id=16836 , 
http://bugs.winehq.org/show_bug.cgi?id=12538 ) which were requested to 
add some information. I'm not sure if you only have version 1.3 and not 
1.x and if they differ in the case of bugs.

This would at least reduce the noise of already fixed/ not fixed bugs, 
so that only still valid reports are around.

Cheers
Rico





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