[PATCH 12/12] d3d10/tests: Add test_effect_constant_buffer_type test.
Henri Verbeet
hverbeet at gmail.com
Mon Sep 28 09:02:58 CDT 2009
2009/9/28 Rico Schüller <kgbricola at web.de>:
> + ID3D10Effect* effect;
I'd prefer it if that was written as "ID3D10Effect *effect;"
> + ok(SUCCEEDED(hr), "ID3D10EffectType::GetDesc failed!\n");
Please print the actual error code as well.
> + ok(type_desc.Elements == 0, "Elements is %i, expected 0\n", type_desc.Elements);
> + ok(type_desc.Members == 2, "Members is %i, expected 2\n", type_desc.Members);
> + ok(type_desc.Rows == 0, "Rows is %i, expected 0\n", type_desc.Rows);
> + ok(type_desc.Columns == 0, "Columns is %i, expected 0\n", type_desc.Columns);
These are unsigned variables.
> + string = type->lpVtbl->GetMemberName(type, 0);
> + ok(strcmp(string, "f1") == 0, "GetMemberName(0) is \"%s\", expected \"f1\"\n", string);
You should probably use wine_dbgstr_a() for this.
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