[PATCH 4/4] wined3d: Add an initial fbo_blit implementation.

Henri Verbeet hverbeet at gmail.com
Thu Apr 8 04:58:48 CDT 2010


I don't think so.

Looking at cpu_blit, that "blitter" has exactly a single function
that's actually used, and it might as well have been a function on its
own. I've twice pointed out how to avoid that situation, but for some
reason you ignored that. In the case of cpu_blit I went along with
that in the assumption that later patches would fix it, but I'm not
having another implementation like that.



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