[PATCH 3/4] wined3d: Start moving texture format fixups to the formats table.
Henri Verbeet
hverbeet at gmail.com
Thu Apr 8 04:58:59 CDT 2010
On 7 April 2010 23:12, Roderick Colenbrander <thunderbird2k at gmail.com> wrote:
> @@ -236,9 +236,55 @@ struct wined3d_format_texture_info
> GLint gl_format;
> GLint gl_type;
> unsigned int flags;
> + unsigned int conv_byte_count;
> GL_SupportedExt extension;
> + void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
> };
>
...
> - GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
> + GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
> WINED3DFMT_FLAG_FILTERING,
> - WINED3D_GL_EXT_NONE},
> + WINED3D_GL_EXT_NONE, NULL},
Did you test this patch much?
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