[1/3] d3dx9: Add swizzle and writemask support to the shader assembler.

Henri Verbeet hverbeet at gmail.com
Thu Apr 8 09:29:28 CDT 2010


On 8 April 2010 14:20, Matteo Bruni <matteo.mystral at gmail.com> wrote:
>
Wouldn't it make a lot more sense to simply define a swizzle as
something like "([xyzw]{1,4})|([rgba]{1,4})" and handle write masks
separately?



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