[PATCH 3/4] wined3d: fix texm3x3spec coordinate mask bug
Henri Verbeet
hverbeet at gmail.com
Wed Apr 28 07:54:38 CDT 2010
On 28 April 2010 14:29, Roderick Colenbrander <thunderbird2k at gmail.com> wrote:
> This patch fixes an issue in "King's Bounty: The Legend" for which a shader of the form:
> 'texture2D(sampler2D, tmp0.xyz)' was generated. The nvidia GLSL compiler wants to have tmp0.xyz.
We talked about this on IRC yesterday, the reason this happens is that
the sampler type is wrong.
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