[PATCH 4/5] d3drm: Add some tests

Paul Vriens paul.vriens.wine at gmail.com
Mon Feb 1 03:06:06 CST 2010


On 02/01/2010 08:56 AM, Stefan Dösinger wrote:
> On Monday 01 February 2010 08:18:42 Christian Costa wrote:
>> +void Test(void)
>> +{
>> ...
>> Test();
> I think the function name Test() won't be too helpful once more tests are
> added. You can also make it static, unless you plan to call it from another .c
> file.
>
>

+#define D3DRM_GET_PROC(func) \
+    p ## func = (void*)GetProcAddress(d3drm_handle, #func); \
+    if(!p ## func) { \
+      trace("GetProcAddress(%s) failed\n", #func); \

A win_skip() would probably be better here.

+      FreeLibrary(d3drm_handle); \
+      return FALSE; \
+    }
+
+static BOOL InitFunctionPtrs(void)
+{
+    d3drm_handle = LoadLibraryA("d3drm.dll");
+
+    if(!d3drm_handle)
+    {
+        skip("Could not load d3drm.dll\n");

And here as well.

-- 
Cheers,

Paul.



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