[2/5] WineD3D: Implement dynamic buffers with GL_ARB_map_buffer_range

Henri Verbeet hverbeet at gmail.com
Mon Feb 1 04:27:48 CST 2010


On 30 January 2010 12:37, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +            const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
I think you should retrieve gl_info from the context where possible.



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