d3d10/test: Add effect shader test.
hverbeet at gmail.com
Wed Feb 3 13:04:03 CST 2010
On 3 February 2010 19:37, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> the binary shader is pretty long. Wouldn't it be better to load the bytes from an external file, or if that makes the tests too complicated, put the DWORD into a separate .c or .h file?
In general we want the tests to be standalone as a single .c file.
Using 8 DWORDs per line might help a bit with the amount of vertical
space used though.
>> + hr = D3D10CreateEffectFromMemory(fx_local_shader, fx_local_shader, 0, device, NULL, &effect);
> Is there a reason for using fx_local_shader instead of sizeof(fx_local_shader)? I see that the other tests do it as well.
They're not the same, the DWORD array contains 2 extra bytes padding
in this case. The first test mentions this in a comment, the others
don't. A simple wrapper function might help.
More information about the wine-devel