[PATCH] d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader

Christian Costa titan.costa at wanadoo.fr
Wed Feb 17 05:50:25 CST 2010


There are not scary but uselessly noisy.
Having to much redondant messages doesn't help unless traces are enabled.
I can always display the fixme when traces are enable if it suits you.


Henri Verbeet a écrit :
> On 17 February 2010 11:47, Christian Costa <titan.costa at wanadoo.fr> wrote:
>   
> I'm not much of a fan of the whole "let's disable the scary debug
> output" idea, especially since now the function becomes invisible
> after the first call for people doing actual debugging, unless you run
> with +relay. WINEDEBUG="-all" is much more effective at shutting up
> debug output, and tends to have minor performance advantages as well.
>
>
>
>
>   






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