[PATCH 4/5] d3dx9_36: Implement D3DXFindShaderComment (based on code from Luis Busquets)

Henri Verbeet hverbeet at gmail.com
Mon Feb 22 08:44:29 CST 2010


On 22 February 2010 15:15, Christian Costa <titan.costa at wanadoo.fr> wrote:
> More generally I would say that over-reviewing is not a good thing. It does
> not bring much in term of
> quality and slow down development. Thrust is the base of a community.
Sure, but that trust has to be justified. I can certainly stop looking
at your patches, I have enough other stuff to do, but I doubt that's
going to speed up getting them accepted. It's perhaps also worth
noting that I've fixed plenty of bugs that could have easily been
avoided if the original author of the code had been more careful, or
had bothered to write tests.

Seriously, the general principle is that you add a test when you
implement some new functionality or fix a bug, unless that's not
feasible for some reason. That's certainly not the case here, writing
tests for this function is trivial.



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