Summer of code idea: make tiny game demos to expose problems in Wine

Dan Kegel dank at kegel.com
Tue Feb 23 08:54:22 CST 2010


On Tue, Feb 23, 2010 at 5:29 AM, Francois Gouget <fgouget at free.fr> wrote:
>> http://wiki.winehq.org/SummerOfCode#head-5cdc861e4369f94f0af19d09710d33d76b1f5c64
>> Current text:
>> ...
>> Let's try making the smallest possible demo games that show problems
>> in Wine, and file bugs for what we find (along with the source for the
>> games/demos)."
>
> This does not seem related to Wine to me, except in a very round-about
> way. IMHO a better way would be to improve the conformance tests as
> running them is already automated and they are even clearer about what
> is being tested.

OK, next draft:
http://wiki.winehq.org/SummerOfCode#head-8d0895f237c9c3579ffe4282412bbbf2c8cd019b
Current text:
"Direct3D - Conformance / Performance / Interactive tests
Possible Mentors: DanKegel
Even small demos show interesting problems in Wine (see e.g.
http://bugs.winehq.org/buglist.cgi?quicksearch=3drad,
http://bugs.winehq.org/show_bug.cgi?id=21817 )
There are lots of tools (see http://wiki.winehq.org/GameEngines ) that
make developing tiny games easy; they often come with tutorials or
examples that might let you isolate problems
We would like to capture the problems these expose by writing
conformace tests (possibly WINETEST_INTERACTIVE ones, if they can't be
automated) or performance test tools (as part of programs/dxtest,
perhaps), or at the very least bug reports
It'd be nice to also fix some of the problems, too."

Is that closer?



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