[PATCH] wined3d: Do not try to use not available texture stages in set_tex_op_nvr
Christian Costa
titan.costa at wanadoo.fr
Tue Jan 5 16:00:16 CST 2010
Here it is. The fixme message is :
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
set_tex_op_nvrc() @ nvidia_texture_shader.c / 460
To answer Stefan, yes it's a 1:1 mapping.
Thanks for taking a look.
A+
Christian
Henri Verbeet a écrit :
> A +d3d,+d3d_caps log would probably be a good start.
>
>
>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: log.tgz
Type: application/x-compressed-tar
Size: 74432 bytes
Desc: not available
URL: <http://www.winehq.org/pipermail/wine-devel/attachments/20100105/e729b1a2/attachment-0001.bin>
More information about the wine-devel
mailing list