[PATCH] wined3d: Do not try to use not available texture stages in set_tex_op_nvr
hverbeet at gmail.com
Mon Jan 11 15:11:31 CST 2010
2010/1/11 Christian Costa <titan.costa at wanadoo.fr>:
> That's better but there are still "err:d3d:state_undefined Undefined state."
> 6 in total. One for each unavailable stage.
That's weird, it should hit the DebugBreak() in either
Context_MarkStateDirty() or IWineD3DDeviceImpl_MarkStateDirty() when
it tries to mark those states dirty.
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