Am 20.07.2010 um 18:51 schrieb Henri Verbeet: > - || gl_info->supported[WINE_NORMALIZED_TEXRECT]) > + || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]) I understand the WINE->WINED3D part - it's a wined3d specific thing, nothing wine global. But why did you add GL to the name?