[PATCH 4/4] wined3d: Use a more consistent name for the normalized texrect "extension".
Stefan Dösinger
stefandoesinger at gmx.at
Wed Jul 21 11:29:23 CDT 2010
Am Mittwoch 21 Juli 2010, 14:13:59 schrieb Henri Verbeet:
> On 21 July 2010 14:12, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> > Am 21.07.2010 um 13:01 schrieb Henri Verbeet:
> >> Consistency with the enum name, and WINED3D_GL_EXT_NONE,
> >> WINED3D_GL_EXT_COUNT and WINED3D_GL_VERSION_2_0.
> >
> > But those aren't extensions.
>
> Neither is this, which was kind of the point.
OK with me in this case.
I'd consider normalized_texrect a GL extension for WineD3D's purposes, mostly
due to lack of reasons not to consider it a GL extension, but I am fine with
either way.
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