RFC: draft HLSL test suite
iammisc at gmail.com
Fri Jul 23 18:53:43 CDT 2010
Thanks for the quick reply.
So I got rid of the maze of structures and instead called the helper functions
directly for each test. The tests are now much easier to understand.
Is there anything
else that should be incorporated into these tests? Any other ideas or
On Thu, Jul 22, 2010 at 3:16 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 21 July 2010 23:46, Travis Athougies <iammisc at gmail.com> wrote:
>> an HLSL test suite might be a good place to start, so here's a draft
>> of a test framework and a few tests that use it. It's not complete, I
>> know (for one, I need to write tests for vertex shaders), but before I
>> go any farther, I'd like to know get peoples' opinion on the design.
>> Is this the way a wine HLSL test suite should look? Is there something
>> else I should incorporate into these tests? I'm absolutely open to
> Leaving the (fairly significant) specific issues with the
> implementation aside, the basic idea will work, but it seems to me
> you're making it more complicated than it needs to be. This really
> doesn't need to be much more complex than the tests in
> dlls/d3d9/tests/visual.c, though a bit more generic would be nice.
> That page is pretty awful.
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